在unity中修改系统音量,通过快捷键的方式调整音量
//修改系统音量
public class UDAudioSystem : MonoBehaviour
{
//通过调整音量的快捷键来调整音量大小
#region System
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);
[DllImport("user32.dll")]
static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);
private const byte VK_VOLUME_MUTE = 0xAD;
private const byte VK_VOLUME_DOWN = 0xAE;
private const byte VK_VOLUME_UP = 0xAF;
private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001;
private const UInt32 KEYEVENTF_KEYUP = 0x0002;
private void Start()
{
keybd_event(0x41, 0x1e, 0x0000, 0); // 测试 按下 a
}
/// <summary>
/// 改变系统音量大小,增加
/// </summary>
public void SystemVolumeUp()
{
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
Debug.Log(string.Format("VK_VOLUME_UP:{0} MapVirtualKey(VK_VOLUME_UP, 0):{1} KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP:{2} KEYEVENTF_EXTENDEDKEY:{3} ", VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, KEYEVENTF_EXTENDEDKEY));
}
/// <summary>
/// 改变系统音量大小,减小
/// </summary>
public void SystemVolumeDown()
{
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
Debug.Log(string.Format("VK_VOLUME_DOWN:{0} MapVirtualKey(VK_VOLUME_DOWN, 0):{1} KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP:{2} KEYEVENTF_EXTENDEDKEY:{3} ", VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, KEYEVENTF_EXTENDEDKEY));
}
/// <summary>
/// 改变系统音量大小,静音
/// </summary>
public void SystemMute()
{
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}
#endregion
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
Debug.Log("aaaaaaaaaaa");
}
if (Input.GetKeyDown(KeyCode.UpArrow))
SystemVolumeUp();
if (Input.GetKeyDown(KeyCode.DownArrow))
SystemVolumeDown();
if (Input.GetKeyDown(KeyCode.Space))
SystemMute();
}
}